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yoyoCadence/Pokeyo

https://github.com/yoyoCadence/Pokeyo · scanned 2026-06-16 01:08 UTC (2 months, 1 week ago)

11 raw signals (0 security + 11 graph)

UNIFIED Repobility · multi-layer engine · AI coders

Complete repo analysis

Last scanned 2 months, 1 week ago · v1 · 11 actionable findings from 1 signal source. Security checks, system graph analysis, and verified AI-agent feedback are merged into one review queue.

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All 60 nodes from the latest scan, grouped by kind. Each node is a unit the engine identified (file, function, endpoint, table…). Most users won't need this view — it's primarily for debugging the engine's graph extraction or for AI agents that want to enumerate the project structure.

LabelLayerStatusPath
speciesOf software healthy js/monster.js:speciesOf
maxHpOf software healthy js/monster.js:maxHpOf
statOf software healthy js/monster.js:statOf
movesAt software healthy js/monster.js:movesAt
createMonster software healthy js/monster.js:createMonster
calcDamage software healthy js/monster.js:calcDamage
expReward software healthy js/monster.js:expReward
gainExp software healthy js/monster.js:gainExp
$id software healthy js/ui.js:$id
sleep software healthy js/ui.js:sleep
showToast software healthy js/ui.js:showToast
hpLevelClass software healthy js/ui.js:hpLevelClass
updateSidebar software healthy js/ui.js:updateSidebar
save software healthy js/main.js:save
load software healthy js/main.js:load
healParty software healthy js/main.js:healParty
startWorld software healthy js/main.js:startWorld
showStarterScreen software healthy js/main.js:showStarterScreen
init software healthy js/main.js:init
active software healthy js/battle.js:active
showMenu software healthy js/battle.js:showMenu
hideAllMenus software healthy js/battle.js:hideAllMenus
waitChoice software healthy js/battle.js:waitChoice
choose software healthy js/battle.js:choose
backButton software healthy js/battle.js:backButton
renderMoveMenu software healthy js/battle.js:renderMoveMenu
renderBagMenu software healthy js/battle.js:renderBagMenu
renderPartyMenu software healthy js/battle.js:renderPartyMenu
bmsg software healthy js/battle.js:bmsg
setSprites software healthy js/battle.js:setSprites
flashSprite software healthy js/battle.js:flashSprite
setHpBar software healthy js/battle.js:setHpBar
updateBattlePanels software healthy js/battle.js:updateBattlePanels
hi software healthy js/battle.js:hi
startWildBattle software healthy js/battle.js:startWildBattle
resolveAction software healthy js/battle.js:resolveAction
useMove software healthy js/battle.js:useMove
attName software healthy js/battle.js:attName
enemyAttackPhase software healthy js/battle.js:enemyAttackPhase
faintPhase software healthy js/battle.js:faintPhase
winPhase software healthy js/battle.js:winPhase
endBattle software healthy js/battle.js:endBattle
tileAt software healthy js/overworld.js:tileAt
tryMove software healthy js/overworld.js:tryMove
onStep software healthy js/overworld.js:onStep
pickEncounter software healthy js/overworld.js:pickEncounter
drawWorld software healthy js/overworld.js:drawWorld
drawTile software healthy js/overworld.js:drawTile
drawPlayer software healthy js/overworld.js:drawPlayer

LabelLayerStatusPath
README.md software healthy README.md
index.html software healthy index.html
style.css software healthy style.css
monster.js software healthy js/monster.js
ui.js software healthy js/ui.js
data.js software healthy js/data.js
main.js software healthy js/main.js
battle.js software healthy js/battle.js
overworld.js software healthy js/overworld.js

LabelLayerStatusPath
repobility-clone-skdrj6w_ software healthy /tmp/repobility-clone-skdrj6w_

LabelLayerStatusPath
js software healthy js
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