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simonkral1/AI_RACE

https://github.com/simonkral1/AI_RACE · scanned 2026-06-16 00:13 UTC (2 months, 2 weeks ago)

41 raw signals (0 security + 41 graph)

UNIFIED Repobility · multi-layer engine · AI coders

Complete repo analysis

Last scanned 2 months, 2 weeks ago · v1 · 41 actionable findings from 1 signal source. Security checks, system graph analysis, and verified AI-agent feedback are merged into one review queue.

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All 908 nodes from the latest scan, grouped by kind. Each node is a unit the engine identified (file, function, endpoint, table…). Most users won't need this view — it's primarily for debugging the engine's graph extraction or for AI agents that want to enumerate the project structure.

LabelLayerStatusPath
seededRng software healthy tests/victoryConditions.test.ts:seededRng
createMockStorage software healthy tests/persistence.test.ts:createMockStorage
seededRng software healthy tests/expanded-mechanics.test.ts:seededRng
rng software healthy tests/expanded-mechanics.test.ts:rng
applyEventEffects software healthy tests/events_effects.test.ts:applyEventEffects
makeTurn2State software healthy tests/events_effects.test.ts:makeTurn2State
cloneState software healthy tests/events_effects.test.ts:cloneState
factionNumericValues software healthy tests/events_effects.test.ts:factionNumericValues
assertStateIntegrity software healthy tests/events_effects.test.ts:assertStateIntegrity
assertNoEarlyEndgame software healthy tests/events_effects.test.ts:assertNoEarlyEndgame
seededRng software healthy tests/engine.test.ts:seededRng
rng software healthy tests/engine.test.ts:rng
seededRng software healthy tests/events.test.ts:seededRng
rng software healthy tests/events.test.ts:rng
applyEventEffect software healthy tests/events.test.ts:applyEventEffect
isValidForFaction software healthy tests/actions.test.ts:isValidForFaction
createMockStorage software healthy tests/autosave.test.ts:createMockStorage
buildMidGameState software healthy tests/autosave.test.ts:buildMidGameState
getAllowedActions software healthy tests/ai/gamemaster.test.ts:getAllowedActions
getTargets software healthy tests/ai/gamemaster.test.ts:getTargets
lowRng software healthy tests/ai/heuristic.test.ts:lowRng
highRng software healthy tests/ai/heuristic.test.ts:highRng
rng1 software healthy tests/ai/heuristic.test.ts:rng1
rng2 software healthy tests/ai/heuristic.test.ts:rng2
advanceTurn software healthy tests/e2e/endgame.spec.ts:advanceTurn
totalQuarters software healthy tests/e2e/endgame.spec.ts:totalQuarters
gameStateStr software healthy tests/e2e/endgame.spec.ts:gameStateStr
skipIntroIfPresent software healthy tests/e2e/game.spec.ts:skipIntroIfPresent
startCampaignViaIntro software healthy tests/e2e/game.spec.ts:startCampaignViaIntro
raw software healthy tests/e2e/game.spec.ts:raw
check software healthy scripts/verify_map_setup.mjs:check
log software healthy scripts/playtest_assert.mjs:log
recordResult software healthy scripts/playtest_assert.mjs:recordResult
shot software healthy scripts/playtest_assert.mjs:shot
waitForText software healthy scripts/playtest_assert.mjs:waitForText
clickText software healthy scripts/playtest_assert.mjs:clickText
styleSheetCount software healthy scripts/playtest_assert.mjs:styleSheetCount
makeErrorCollector software healthy scripts/playtest_assert.mjs:makeErrorCollector
s1_boot software healthy scripts/playtest_assert.mjs:s1_boot
s2_newCampaign software healthy scripts/playtest_assert.mjs:s2_newCampaign
s3_factionSelect software healthy scripts/playtest_assert.mjs:s3_factionSelect
s4_mainUI software healthy scripts/playtest_assert.mjs:s4_mainUI
s5_quarterLoop software healthy scripts/playtest_assert.mjs:s5_quarterLoop
s6_eventCoverage software healthy scripts/playtest_assert.mjs:s6_eventCoverage
run software healthy scripts/playtest_assert.mjs:run
elapsed software healthy scripts/playtest_assert.mjs:elapsed
env software healthy server/llmProxy.ts:env
getClient software healthy server/llmProxy.ts:getClient
resolveModel software healthy server/llmProxy.ts:resolveModel
modelCandidates software healthy server/llmProxy.ts:modelCandidates

Showing first 50 of this kind. Full payload available via the JSON button at the top of the page.

LabelLayerStatusPath
playwright.config.ts software healthy playwright.config.ts
vite.config.ts software healthy vite.config.ts
progress.md software healthy progress.md
UI_REDESIGN_PLAN.md software healthy UI_REDESIGN_PLAN.md
package.json software healthy package.json
index.html software healthy index.html
package-lock.json software healthy package-lock.json
.env.example software healthy .env.example
tsconfig.json software healthy tsconfig.json
AGENTS.md software healthy AGENTS.md
design-mockup.html software healthy design-mockup.html
vitest.config.ts software healthy vitest.config.ts
victoryConditions.test.ts software healthy tests/victoryConditions.test.ts
persistence.test.ts software healthy tests/persistence.test.ts
expanded-mechanics.test.ts software healthy tests/expanded-mechanics.test.ts
tech.test.ts software healthy tests/tech.test.ts
events_effects.test.ts software healthy tests/events_effects.test.ts
engine.test.ts software healthy tests/engine.test.ts
stats.test.ts software healthy tests/stats.test.ts
events.test.ts software healthy tests/events.test.ts
actions.test.ts software healthy tests/actions.test.ts
state.test.ts software healthy tests/state.test.ts
autosave.test.ts software healthy tests/autosave.test.ts
gamemaster.test.ts software healthy tests/ai/gamemaster.test.ts
heuristic.test.ts software healthy tests/ai/heuristic.test.ts
llmClient.test.ts software healthy tests/ai/llmClient.test.ts
llmParsing.test.ts software healthy tests/ai/llmParsing.test.ts
GamemasterPanel.test.ts software healthy tests/ui/GamemasterPanel.test.ts
endgame.spec.ts software healthy tests/e2e/endgame.spec.ts
game.spec.ts software healthy tests/e2e/game.spec.ts
CODEX_WEB_AGENT_AUTONOMOUS_PROMPT.md software healthy docs/CODEX_WEB_AGENT_AUTONOMOUS_PROMPT.md
verify_map_setup.mjs software healthy scripts/verify_map_setup.mjs
ui_inventory.mjs software healthy scripts/ui_inventory.mjs
start_autonomous_loop.sh software healthy scripts/start_autonomous_loop.sh
overnight_loop.sh software healthy scripts/overnight_loop.sh
autonomous_loop_status.sh software healthy scripts/autonomous_loop_status.sh
task_queue.json software healthy scripts/task_queue.json
copy_codex_web_prompt.sh software healthy scripts/copy_codex_web_prompt.sh
claude_dev_loop.sh software healthy scripts/claude_dev_loop.sh
playtest_assert.mjs software healthy scripts/playtest_assert.mjs
browser_gameplay_watchdog.sh software healthy scripts/browser_gameplay_watchdog.sh
stop_autonomous_loop.sh software healthy scripts/stop_autonomous_loop.sh
autonomous_dev_loop.sh software healthy scripts/autonomous_dev_loop.sh
PIPELINE.md software healthy Plans/PIPELINE.md
llmProxy.ts software healthy server/llmProxy.ts
agentServer.ts software healthy server/agentServer.ts
cli.ts software healthy src/cli.ts
vite-env.d.ts software healthy src/vite-env.d.ts
llmClient.ts software healthy src/ai/llmClient.ts
gmClient.ts software healthy src/ai/gmClient.ts

Showing first 50 of this kind. Full payload available via the JSON button at the top of the page.

LabelLayerStatusPath
AudioManager software healthy src/ui/audio.ts:AudioManager
TutorialManager software healthy src/ui/tutorial.ts:TutorialManager
and software healthy src/ui/main.ts:and
SaveManager software healthy src/ui/saveManager.ts:SaveManager
ActionReviewModal software healthy src/ui/components/ActionReviewModal.ts:ActionReviewModal
IntroSequence software healthy src/ui/components/IntroSequence.ts:IntroSequence
for software healthy src/ui/components/TechTreeModal.ts:for
TechTreeModal software healthy src/ui/components/TechTreeModal.ts:TechTreeModal
based software healthy src/ui/components/StrategyQuestion.ts:based
based software healthy src/ui/components/base.ts:based
for software healthy src/ui/components/Modal.ts:for
mapping software healthy src/ui/components/Modal.ts:mapping
const software healthy src/ui/components/Modal.ts:const
list software healthy src/ui/components/TechNode.ts:list
if software healthy src/ui/components/TechNode.ts:if
for software healthy src/ui/components/EventModal.ts:for
EventModal software healthy src/ui/components/EventModal.ts:EventModal

LabelLayerStatusPath
tests software healthy tests
ai software healthy tests/ai
ui software healthy tests/ui
e2e software healthy tests/e2e
docs software healthy docs
scripts software healthy scripts
Plans software healthy Plans
server software healthy server
src software healthy src
ai software healthy src/ai
ui software healthy src/ui
utils software healthy src/ui/utils
components software healthy src/ui/components
core software healthy src/core

LabelLayerStatusPath
repobility-clone-lxcgeuys software healthy /tmp/repobility-clone-lxcgeuys

LabelLayerStatusPath
127.0.0.1 network healthy vite.config.ts
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