https://github.com/brnikita/The-Last-Lightkeeper
· scanned 2026-06-17 01:43 UTC (1 month, 1 week ago)
16 raw signals (0 security + 16 graph)
Last scanned 1 month, 1 week ago · v2 · last Δ +15.5 (diff) · 16 actionable findings from 1 signal source. Security checks, system graph analysis, and verified AI-agent feedback are merged into one review queue.
All 129 nodes from the latest scan, grouped by kind. Each node is a unit the engine identified (file, function, endpoint, table…). Most users won't need this view — it's primarily for debugging the engine's graph extraction or for AI agents that want to enumerate the project structure.
| Label | Layer | Status | Path |
|---|---|---|---|
callImages |
software | healthy | scripts/generate-cutscenes.mjs:callImages |
txt |
software | healthy | scripts/generate-cutscenes.mjs:txt |
dataToBuf |
software | healthy | scripts/generate-cutscenes.mjs:dataToBuf |
generate |
software | healthy | scripts/generate-cutscenes.mjs:generate |
chooseOnce |
software | healthy | src/main.js:chooseOnce |
findClip |
software | healthy | src/player/Character.js:findClip |
onFin |
software | healthy | src/player/Character.js:onFin |
objective |
software | healthy | src/game/GameScript.js:objective |
note |
software | healthy | src/game/GameScript.js:note |
wireBuilding |
software | healthy | src/game/GameScript.js:wireBuilding |
tape |
software | healthy | src/game/GameScript.js:tape |
wait |
software | healthy | src/game/GameScript.js:wait |
createLighting |
software | healthy | src/world/Lighting.js:createLighting |
tintMaterial |
software | healthy | src/world/Scatter.js:tintMaterial |
scatterInstanced |
software | healthy | src/world/Scatter.js:scatterInstanced |
scatterPoints |
software | healthy | src/world/Scatter.js:scatterPoints |
mulberry32 |
software | healthy | src/world/Scatter.js:mulberry32 |
t |
software | healthy | src/world/Scatter.js:t |
createTestLevel |
software | healthy | src/world/TestLevel.js:createTestLevel |
addBox |
software | healthy | src/world/TestLevel.js:addBox |
nextOrigin |
software | healthy | src/world/Interior.js:nextOrigin |
createRoom |
software | healthy | src/world/Interior.js:createRoom |
colliderFor |
software | healthy | src/world/Interior.js:colliderFor |
put |
software | healthy | src/world/Interior.js:put |
halfW |
software | healthy | src/world/Interior.js:halfW |
x |
software | healthy | src/world/Interior.js:x |
z |
software | healthy | src/world/Interior.js:z |
doorX |
software | healthy | src/world/Interior.js:doorX |
createInteriors |
software | healthy | src/world/Interior.js:createInteriors |
initPhysics |
software | healthy | src/world/Physics.js:initPhysics |
addTrimeshCollider |
software | healthy | src/world/Physics.js:addTrimeshCollider |
addBoxCollider |
software | healthy | src/world/Physics.js:addBoxCollider |
loadTextures |
software | healthy | src/world/Lighthouse.js:loadTextures |
load |
software | healthy | src/world/Lighthouse.js:load |
createLighthouse |
software | healthy | src/world/Lighthouse.js:createLighthouse |
add |
software | healthy | src/world/Lighthouse.js:add |
a |
software | healthy | src/world/Lighthouse.js:a |
archShape |
software | healthy | src/world/Lighthouse.js:archShape |
t |
software | healthy | src/world/Lighthouse.js:t |
createEnvironment |
software | healthy | src/world/Environment.js:createEnvironment |
updateWater |
software | healthy | src/world/Environment.js:updateWater |
createIsland |
software | healthy | src/world/Island.js:createIsland |
addBoxColliderFor |
software | healthy | src/world/Island.js:addBoxColliderFor |
place |
software | healthy | src/world/Island.js:place |
y |
software | healthy | src/world/Island.js:y |
makeLensFragment |
software | healthy | src/world/Island.js:makeLensFragment |
midY |
software | healthy | src/world/Island.js:midY |
midZ |
software | healthy | src/world/Island.js:midZ |
addDoorMarker |
software | healthy | src/world/Island.js:addDoorMarker |
islandMask |
software | healthy | src/world/Terrain.js:islandMask |
Showing first 50 of this kind. Full payload available via the JSON button at the top of the page.
| Label | Layer | Status | Path |
|---|---|---|---|
vercel.json |
software | healthy | vercel.json |
Technical specification.md |
software | healthy | Technical specification.md |
package-lock.json |
software | healthy | package-lock.json |
README.md |
software | healthy | README.md |
package.json |
software | healthy | package.json |
index.html |
software | healthy | index.html |
vite.config.js |
software | healthy | vite.config.js |
generate-sfx.mjs |
software | healthy | scripts/generate-sfx.mjs |
generate-vo.mjs |
software | healthy | scripts/generate-vo.mjs |
generate-cutscenes.mjs |
software | healthy | scripts/generate-cutscenes.mjs |
main.js |
software | healthy | src/main.js |
ThirdPersonCamera.js |
software | healthy | src/player/ThirdPersonCamera.js |
Character.js |
software | healthy | src/player/Character.js |
CharacterController.js |
software | healthy | src/player/CharacterController.js |
GameScript.js |
software | healthy | src/game/GameScript.js |
Lighting.js |
software | healthy | src/world/Lighting.js |
Scatter.js |
software | healthy | src/world/Scatter.js |
TestLevel.js |
software | healthy | src/world/TestLevel.js |
Interior.js |
software | healthy | src/world/Interior.js |
Physics.js |
software | healthy | src/world/Physics.js |
Lighthouse.js |
software | healthy | src/world/Lighthouse.js |
Environment.js |
software | healthy | src/world/Environment.js |
Island.js |
software | healthy | src/world/Island.js |
Terrain.js |
software | healthy | src/world/Terrain.js |
Interaction.js |
software | healthy | src/systems/Interaction.js |
PostFX.js |
software | healthy | src/systems/PostFX.js |
Input.js |
software | healthy | src/systems/Input.js |
SaveSystem.js |
software | healthy | src/systems/SaveSystem.js |
Dialogue.js |
software | healthy | src/systems/Dialogue.js |
Inventory.js |
software | healthy | src/systems/Inventory.js |
AudioManager.js |
software | healthy | src/systems/AudioManager.js |
TouchControls.js |
software | healthy | src/systems/TouchControls.js |
Renderer.js |
software | healthy | src/core/Renderer.js |
Loop.js |
software | healthy | src/core/Loop.js |
AssetLoader.js |
software | healthy | src/core/AssetLoader.js |
Engine.js |
software | healthy | src/core/Engine.js |
HUD.js |
software | healthy | src/ui/HUD.js |
lighthouse.js |
software | healthy | test/lighthouse.js |
generate-lighthouse-textures.mjs |
software | healthy | test/generate-lighthouse-textures.mjs |
lighthouse.html |
software | healthy | test/lighthouse.html |
| Label | Layer | Status | Path |
|---|---|---|---|
ThirdPersonCamera |
software | healthy | src/player/ThirdPersonCamera.js:ThirdPersonCamera |
Character |
software | healthy | src/player/Character.js:Character |
CharacterController |
software | healthy | src/player/CharacterController.js:CharacterController |
GameScript |
software | healthy | src/game/GameScript.js:GameScript |
Interaction |
software | healthy | src/systems/Interaction.js:Interaction |
Input |
software | healthy | src/systems/Input.js:Input |
SaveSystem |
software | healthy | src/systems/SaveSystem.js:SaveSystem |
Dialogue |
software | healthy | src/systems/Dialogue.js:Dialogue |
Inventory |
software | healthy | src/systems/Inventory.js:Inventory |
AudioManager |
software | healthy | src/systems/AudioManager.js:AudioManager |
TouchControls |
software | healthy | src/systems/TouchControls.js:TouchControls |
Loop |
software | healthy | src/core/Loop.js:Loop |
Engine |
software | healthy | src/core/Engine.js:Engine |
HUD |
software | healthy | src/ui/HUD.js:HUD |
| Label | Layer | Status | Path |
|---|---|---|---|
scripts |
software | healthy | scripts |
src |
software | healthy | src |
player |
software | healthy | src/player |
game |
software | healthy | src/game |
world |
software | healthy | src/world |
systems |
software | healthy | src/systems |
core |
software | healthy | src/core |
ui |
software | healthy | src/ui |
test |
software | healthy | test |
| Label | Layer | Status | Path |
|---|---|---|---|
brnikita__The-Last-Lightkeeper |
software | healthy | /data/fable5_failed_archive/brnikita__The-Last-Lightkeeper |
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