https://github.com/chipdouglas2819/hearth-and-harvest
· scanned 2026-06-17 01:47 UTC (1 month, 1 week ago)
17 raw signals (0 security + 17 graph)
Last scanned 1 month, 1 week ago · v2 · last Δ +18.3 (diff) · 17 actionable findings from 1 signal source. Security checks, system graph analysis, and verified AI-agent feedback are merged into one review queue.
All 420 nodes from the latest scan, grouped by kind. Each node is a unit the engine identified (file, function, endpoint, table…). Most users won't need this view — it's primarily for debugging the engine's graph extraction or for AI agents that want to enumerate the project structure.
| Label | Layer | Status | Path |
|---|---|---|---|
harvestsOf |
software | healthy | game.js:harvestsOf |
isCropUnlocked |
software | healthy | game.js:isCropUnlocked |
getPlotUpgrades |
software | healthy | game.js:getPlotUpgrades |
plotHasUpgrade |
software | healthy | game.js:plotHasUpgrade |
plotUpgradeMultiplier |
software | healthy | game.js:plotUpgradeMultiplier |
plotUpgradeCost |
software | healthy | game.js:plotUpgradeCost |
buyPlotUpgrade |
software | healthy | game.js:buyPlotUpgrade |
getCurrentDayKey |
software | healthy | game.js:getCurrentDayKey |
_lerpRgba |
software | healthy | game.js:_lerpRgba |
updateTimeOfDayTint |
software | healthy | game.js:updateTimeOfDayTint |
span |
software | healthy | game.js:span |
applyDailyLoginBonus |
software | healthy | game.js:applyDailyLoginBonus |
updateDailyStreak |
software | healthy | game.js:updateDailyStreak |
checkStreakMilestones |
software | healthy | game.js:checkStreakMilestones |
showStreakMilestoneToast |
software | healthy | game.js:showStreakMilestoneToast |
rotateTodayIfNewDay |
software | healthy | game.js:rotateTodayIfNewDay |
rotateMarketIfNewDay |
software | healthy | game.js:rotateMarketIfNewDay |
getMarketYieldMultiplier |
software | healthy | game.js:getMarketYieldMultiplier |
bronzeCountForCrop |
software | healthy | game.js:bronzeCountForCrop |
generateBronzeContract |
software | healthy | game.js:generateBronzeContract |
withCoinVariance |
software | healthy | game.js:withCoinVariance |
offset |
software | healthy | game.js:offset |
silverDeadlineFor |
software | healthy | game.js:silverDeadlineFor |
silverCountForCrop |
software | healthy | game.js:silverCountForCrop |
generateSilverContract |
software | healthy | game.js:generateSilverContract |
availPool |
software | healthy | game.js:availPool |
goldDeadlineFor |
software | healthy | game.js:goldDeadlineFor |
goldCountForCrop |
software | healthy | game.js:goldCountForCrop |
generateGoldContract |
software | healthy | game.js:generateGoldContract |
offeredTiersForState |
software | healthy | game.js:offeredTiersForState |
ensureContractOffered |
software | healthy | game.js:ensureContractOffered |
c |
software | healthy | game.js:c |
rotateContractOffersIfNewDay |
software | healthy | game.js:rotateContractOffersIfNewDay |
canRerollContract |
software | healthy | game.js:canRerollContract |
rerollContractWithAd |
software | healthy | game.js:rerollContractWithAd |
acceptContract |
software | healthy | game.js:acceptContract |
because |
software | healthy | game.js:because |
checkContractExpiry |
software | healthy | game.js:checkContractExpiry |
completeContractById |
software | healthy | game.js:completeContractById |
audioCtx |
software | healthy | game.js:audioCtx |
playTone |
software | healthy | game.js:playTone |
soundGain |
software | healthy | game.js:soundGain |
sndTap |
software | healthy | game.js:sndTap |
sndHarvest |
software | healthy | game.js:sndHarvest |
sndLucky |
software | healthy | game.js:sndLucky |
sndPackOpen |
software | healthy | game.js:sndPackOpen |
sndLevelUp |
software | healthy | game.js:sndLevelUp |
sndPick |
software | healthy | game.js:sndPick |
sndUiClick |
software | healthy | game.js:sndUiClick |
sndPluck |
software | healthy | game.js:sndPluck |
Showing first 50 of this kind. Full payload available via the JSON button at the top of the page.
| Label | Layer | Status | Path |
|---|---|---|---|
LIVING_FARM_REDESIGN.md |
software | healthy | LIVING_FARM_REDESIGN.md |
farm-prototype-v6.html |
software | healthy | farm-prototype-v6.html |
DESIGN_DIRECTION.md |
software | healthy | DESIGN_DIRECTION.md |
UX_AUDIT.md |
software | healthy | UX_AUDIT.md |
MAP_UI_PLAN.md |
software | healthy | MAP_UI_PLAN.md |
LIVING_FARM_LEGIBILITY_SPEC.md |
software | healthy | LIVING_FARM_LEGIBILITY_SPEC.md |
PROJECT_CONTEXT.md |
software | healthy | PROJECT_CONTEXT.md |
VARIANCE_STABILITY_SPEC.md |
software | healthy | VARIANCE_STABILITY_SPEC.md |
MAP_BUILD_PLAN.md |
software | healthy | MAP_BUILD_PLAN.md |
game.css |
software | healthy | game.css |
game.js |
software | healthy | game.js |
pack-validator.js |
software | healthy | sim/pack-validator.js |
compare-strategies.js |
software | healthy | sim/compare-strategies.js |
README.md |
software | healthy | sim/README.md |
balance-sim.js |
software | healthy | sim/balance-sim.js |
balance-audit.js |
software | healthy | sim/balance-audit.js |
progression-sim.js |
software | healthy | sim/progression-sim.js |
contract-quality-audit.js |
software | healthy | sim/contract-quality-audit.js |
| Label | Layer | Status | Path |
|---|---|---|---|
internally |
software | healthy | game.js:internally |
Phase |
software | healthy | game.js:Phase |
| Label | Layer | Status | Path |
|---|---|---|---|
chipdouglas2819__hearth-and-harvest |
software | healthy | /data/fable5_failed_archive/chipdouglas2819__hearth-and-har… |
| Label | Layer | Status | Path |
|---|---|---|---|
sim |
software | healthy | sim |
This page is publicly accessible at:
https://repobility.com/scan/717e4291-11bb-4453-a74a-6d250cc07582/
To check status programmatically (no auth required):
curl -s https://repobility.com/api/v1/public/scan/717e4291-11bb-4453-a74a-6d250cc07582/
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