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roomsmith-games/NeoMud

https://github.com/roomsmith-games/NeoMud · scanned 2026-06-15 23:55 UTC (2 months, 3 weeks ago)

136 raw signals (0 security + 136 graph)

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Complete repo analysis

Last scanned 2 months, 3 weeks ago · v1 · 113 actionable findings from 1 signal source. 23 repeated signals grouped for readability. Security checks, system graph analysis, and verified AI-agent feedback are merged into one review queue.

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Bug-class explainers. Each card groups findings of the same shape — these are the patterns most likely to ship to prod and reappear in future scans unless you systematically fix the cause, not just the instance.

Commented-out code 14 findings
What it is: Lines of source that were intentionally disabled but never deleted.
Why it matters: Git already remembers history — commented code rots, becomes wrong, and adds noise to diffs.
How AI causes it: AI sometimes comments out broken code instead of fixing it. Reviewers approve out of inertia.
Fix approach: Delete. Trust `git log`. If you really need to remember, save it in a notes file under `docs/`.
12 matching findings on this repo
  • info Commented-code block (5 lines) in scripts/slim-assets.mjs:175
  • info Commented-code block (7 lines) in maker/server/db.ts:61
  • info Commented-code block (5 lines) in maker/server/__tests__/projectsQuota.test.ts:…
  • info Commented-code block (6 lines) in maker/server/middleware/auth.ts:105
  • info Commented-code block (5 lines) in maker/server/routes/export.ts:82
  • info Commented-code block (5 lines) in maker/server/routes/playtest.ts:106
  • info Commented-code block (6 lines) in maker/server/routes/publish.ts:91
  • info Commented-code block (6 lines) in maker/src/api.ts:105
  • info Commented-code block (5 lines) in maker/src/__tests__/api.test.ts:104
  • info Commented-code block (6 lines) in maker/src/__tests__/ZoneEditor.test.tsx:385
  • info Commented-code block (5 lines) in maker/src/components/MapCanvas.tsx:125
  • info Commented-code block (10 lines) in maker/src/components/Layout.tsx:107
View all commented-out code findings →
Config drift 3 findings
What it is: Settings duplicated across env files, Docker compose, K8s, and code defaults, all with slightly different values.
Why it matters: Production behaviour depends on whichever copy your loader reads first. Subtle bugs in staging that don't reproduce in dev.
How AI causes it: AI writes new config from memory rather than reading the existing source.
Fix approach: Pick one source of truth (env vars + a settings module). Have every other place import from there. Lint for duplicates in CI.
3 matching findings on this repo
  • low Stray `console.log` in TS/JS — maker/vite.config.ts:12
  • high Agent instruction/config may expose a secret: .claude/skills/nano-banana-builde… .claude/skills/nano-banana-builder/references/con…:393
  • medium Agent authority lacks a verifier contract: .claude/skills/nano-banana-builder/r… .claude/skills/nano-banana-builder/references/con…
View all config drift findings →
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