https://github.com/uniconquer/BlueFrog
· scanned 2026-06-16 00:45 UTC (2 months, 1 week ago)
7 raw signals (3 security + 4 graph)
Last scanned 2 months, 1 week ago · v1 · 7 actionable findings from 2 signal sources. Security checks, system graph analysis, and verified AI-agent feedback are merged into one review queue.
All 277 nodes from the latest scan, grouped by kind. Each node is a unit the engine identified (file, function, endpoint, table…). Most users won't need this view — it's primarily for debugging the engine's graph extraction or for AI agents that want to enumerate the project structure.
| Label | Layer | Status | Path |
|---|---|---|---|
README.md |
software | healthy | README.md |
PHASE_0_TO_3_EXECUTION_PLAN.md |
software | healthy | docs/PHASE_0_TO_3_EXECUTION_PLAN.md |
UNITS_AND_SCALES.md |
software | healthy | docs/UNITS_AND_SCALES.md |
GAMEOBJECT_COMPONENT_TRANSITION_PLAN.md |
software | healthy | docs/GAMEOBJECT_COMPONENT_TRANSITION_PLAN.md |
PHASE_5_EXECUTION_PLAN.md |
software | healthy | docs/PHASE_5_EXECUTION_PLAN.md |
ENGINE_EXTENSION_PLAN.md |
software | healthy | docs/ENGINE_EXTENSION_PLAN.md |
SCENE_SCHEMA.md |
software | healthy | docs/SCENE_SCHEMA.md |
BUILD_AND_RUN.md |
software | healthy | docs/BUILD_AND_RUN.md |
PHASE_6_EXECUTION_PLAN.md |
software | healthy | docs/PHASE_6_EXECUTION_PLAN.md |
PHASE_4_EXECUTION_PLAN.md |
software | healthy | docs/PHASE_4_EXECUTION_PLAN.md |
CLAUDE.md |
software | healthy | BlueFrog/CLAUDE.md |
BFWin.h |
software | healthy | BlueFrog/Core/BFWin.h |
Mouse.h |
software | healthy | BlueFrog/Core/Mouse.h |
Keyboard.cpp |
software | healthy | BlueFrog/Core/Keyboard.cpp |
BFTimer.h |
software | healthy | BlueFrog/Core/BFTimer.h |
Renderer.cpp |
software | healthy | BlueFrog/Core/Renderer.cpp |
Keyboard.h |
software | healthy | BlueFrog/Core/Keyboard.h |
Renderer.h |
software | healthy | BlueFrog/Core/Renderer.h |
BFTimer.cpp |
software | healthy | BlueFrog/Core/BFTimer.cpp |
AppBase.h |
software | healthy | BlueFrog/Core/AppBase.h |
Window.cpp |
software | healthy | BlueFrog/Core/Window.cpp |
FLApp.h |
software | healthy | BlueFrog/Core/FLApp.h |
WinMain.cpp |
software | healthy | BlueFrog/Core/WinMain.cpp |
Window.h |
software | healthy | BlueFrog/Core/Window.h |
BFException.cpp |
software | healthy | BlueFrog/Core/BFException.cpp |
Graphics.cpp |
software | healthy | BlueFrog/Core/Graphics.cpp |
FLApp.cpp |
software | healthy | BlueFrog/Core/FLApp.cpp |
Graphics.h |
software | healthy | BlueFrog/Core/Graphics.h |
Mouse.cpp |
software | healthy | BlueFrog/Core/Mouse.cpp |
BFException.h |
software | healthy | BlueFrog/Core/BFException.h |
AppBase.cpp |
software | healthy | BlueFrog/Core/AppBase.cpp |
dxerr.cpp |
software | healthy | BlueFrog/Core/Dxerr/dxerr.cpp |
dxerr.h |
software | healthy | BlueFrog/Core/Dxerr/dxerr.h |
PlayerProfile.h |
software | healthy | BlueFrog/Game/Profile/PlayerProfile.h |
PlayerProfile.cpp |
software | healthy | BlueFrog/Game/Profile/PlayerProfile.cpp |
Inventory.h |
software | healthy | BlueFrog/Game/Inventory/Inventory.h |
ItemRegistry.h |
software | healthy | BlueFrog/Game/Inventory/ItemRegistry.h |
Inventory.cpp |
software | healthy | BlueFrog/Game/Inventory/Inventory.cpp |
ItemRegistry.cpp |
software | healthy | BlueFrog/Game/Inventory/ItemRegistry.cpp |
ItemLoader.h |
software | healthy | BlueFrog/Game/Inventory/ItemLoader.h |
ItemLoader.cpp |
software | healthy | BlueFrog/Game/Inventory/ItemLoader.cpp |
Item.h |
software | healthy | BlueFrog/Game/Inventory/Item.h |
GameplaySimulation.cpp |
software | healthy | BlueFrog/Game/Simulation/GameplaySimulation.cpp |
TriggerGameplaySystem.cpp |
software | healthy | BlueFrog/Game/Simulation/TriggerGameplaySystem.cpp |
EnemyGameplaySystem.h |
software | healthy | BlueFrog/Game/Simulation/EnemyGameplaySystem.h |
GameplayInput.h |
software | healthy | BlueFrog/Game/Simulation/GameplayInput.h |
GameplaySceneIds.h |
software | healthy | BlueFrog/Game/Simulation/GameplaySceneIds.h |
GameplayCameraSystem.h |
software | healthy | BlueFrog/Game/Simulation/GameplayCameraSystem.h |
AnimationControllerSystem.h |
software | healthy | BlueFrog/Game/Simulation/AnimationControllerSystem.h |
GameplayArenaBuilder.h |
software | healthy | BlueFrog/Game/Simulation/GameplayArenaBuilder.h |
Showing first 50 of this kind. Full payload available via the JSON button at the top of the page.
| Label | Layer | Status | Path |
|---|---|---|---|
docs |
software | healthy | docs |
BlueFrog |
software | healthy | BlueFrog |
Core |
software | healthy | BlueFrog/Core |
Dxerr |
software | healthy | BlueFrog/Core/Dxerr |
Game |
software | healthy | BlueFrog/Game |
Profile |
software | healthy | BlueFrog/Game/Profile |
Inventory |
software | healthy | BlueFrog/Game/Inventory |
Simulation |
software | healthy | BlueFrog/Game/Simulation |
NPC |
software | healthy | BlueFrog/Game/NPC |
Objectives |
software | healthy | BlueFrog/Game/Objectives |
Crafting |
software | healthy | BlueFrog/Game/Crafting |
Quest |
software | healthy | BlueFrog/Game/Quest |
Interaction |
software | healthy | BlueFrog/Game/Interaction |
Player |
software | healthy | BlueFrog/Game/Player |
Combat |
software | healthy | BlueFrog/Game/Combat |
Hud |
software | healthy | BlueFrog/Game/Hud |
Skill |
software | healthy | BlueFrog/Game/Skill |
Engine |
software | healthy | BlueFrog/Engine |
Physics |
software | healthy | BlueFrog/Engine/Physics |
Events |
software | healthy | BlueFrog/Engine/Events |
Camera |
software | healthy | BlueFrog/Engine/Camera |
Audio |
software | healthy | BlueFrog/Engine/Audio |
Animation |
software | healthy | BlueFrog/Engine/Animation |
UI |
software | healthy | BlueFrog/Engine/UI |
Render |
software | healthy | BlueFrog/Engine/Render |
Scene |
software | healthy | BlueFrog/Engine/Scene |
Assets |
software | healthy | BlueFrog/Assets |
Quests |
software | healthy | BlueFrog/Assets/Quests |
Items |
software | healthy | BlueFrog/Assets/Items |
Models |
software | healthy | BlueFrog/Assets/Models |
Universal |
software | healthy | BlueFrog/Assets/Models/Universal |
RiggedSimple |
software | healthy | BlueFrog/Assets/Models/RiggedSimple |
Scenes |
software | healthy | BlueFrog/Assets/Scenes |
Recipes |
software | healthy | BlueFrog/Assets/Recipes |
Skills |
software | healthy | BlueFrog/Assets/Skills |
Prefabs |
software | healthy | BlueFrog/Assets/Prefabs |
| Label | Layer | Status | Path |
|---|---|---|---|
repobility-clone-k6pcjey4 |
software | healthy | /tmp/repobility-clone-k6pcjey4 |
| Label | Layer | Status | Path |
|---|---|---|---|
gpu (detected) |
hardware | healthy | README.md |
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