Public scan — anyone with this URL can view this analysis. Sign up to track your own repos privately, run scheduled re-scans, and get AI fix prompts via your dashboard.

uniconquer/BlueFrog

https://github.com/uniconquer/BlueFrog · scanned 2026-06-16 00:45 UTC (2 months, 1 week ago)

7 raw signals (3 security + 4 graph)

UNIFIED Repobility · multi-layer engine · AI coders

Complete repo analysis

Last scanned 2 months, 1 week ago · v1 · 7 actionable findings from 2 signal sources. Security checks, system graph analysis, and verified AI-agent feedback are merged into one review queue.

JSON
Severity distribution — click a segment to filter
Active filters: excluding tests × Reset all

All 277 nodes from the latest scan, grouped by kind. Each node is a unit the engine identified (file, function, endpoint, table…). Most users won't need this view — it's primarily for debugging the engine's graph extraction or for AI agents that want to enumerate the project structure.

LabelLayerStatusPath
README.md software healthy README.md
PHASE_0_TO_3_EXECUTION_PLAN.md software healthy docs/PHASE_0_TO_3_EXECUTION_PLAN.md
UNITS_AND_SCALES.md software healthy docs/UNITS_AND_SCALES.md
GAMEOBJECT_COMPONENT_TRANSITION_PLAN.md software healthy docs/GAMEOBJECT_COMPONENT_TRANSITION_PLAN.md
PHASE_5_EXECUTION_PLAN.md software healthy docs/PHASE_5_EXECUTION_PLAN.md
ENGINE_EXTENSION_PLAN.md software healthy docs/ENGINE_EXTENSION_PLAN.md
SCENE_SCHEMA.md software healthy docs/SCENE_SCHEMA.md
BUILD_AND_RUN.md software healthy docs/BUILD_AND_RUN.md
PHASE_6_EXECUTION_PLAN.md software healthy docs/PHASE_6_EXECUTION_PLAN.md
PHASE_4_EXECUTION_PLAN.md software healthy docs/PHASE_4_EXECUTION_PLAN.md
CLAUDE.md software healthy BlueFrog/CLAUDE.md
BFWin.h software healthy BlueFrog/Core/BFWin.h
Mouse.h software healthy BlueFrog/Core/Mouse.h
Keyboard.cpp software healthy BlueFrog/Core/Keyboard.cpp
BFTimer.h software healthy BlueFrog/Core/BFTimer.h
Renderer.cpp software healthy BlueFrog/Core/Renderer.cpp
Keyboard.h software healthy BlueFrog/Core/Keyboard.h
Renderer.h software healthy BlueFrog/Core/Renderer.h
BFTimer.cpp software healthy BlueFrog/Core/BFTimer.cpp
AppBase.h software healthy BlueFrog/Core/AppBase.h
Window.cpp software healthy BlueFrog/Core/Window.cpp
FLApp.h software healthy BlueFrog/Core/FLApp.h
WinMain.cpp software healthy BlueFrog/Core/WinMain.cpp
Window.h software healthy BlueFrog/Core/Window.h
BFException.cpp software healthy BlueFrog/Core/BFException.cpp
Graphics.cpp software healthy BlueFrog/Core/Graphics.cpp
FLApp.cpp software healthy BlueFrog/Core/FLApp.cpp
Graphics.h software healthy BlueFrog/Core/Graphics.h
Mouse.cpp software healthy BlueFrog/Core/Mouse.cpp
BFException.h software healthy BlueFrog/Core/BFException.h
AppBase.cpp software healthy BlueFrog/Core/AppBase.cpp
dxerr.cpp software healthy BlueFrog/Core/Dxerr/dxerr.cpp
dxerr.h software healthy BlueFrog/Core/Dxerr/dxerr.h
PlayerProfile.h software healthy BlueFrog/Game/Profile/PlayerProfile.h
PlayerProfile.cpp software healthy BlueFrog/Game/Profile/PlayerProfile.cpp
Inventory.h software healthy BlueFrog/Game/Inventory/Inventory.h
ItemRegistry.h software healthy BlueFrog/Game/Inventory/ItemRegistry.h
Inventory.cpp software healthy BlueFrog/Game/Inventory/Inventory.cpp
ItemRegistry.cpp software healthy BlueFrog/Game/Inventory/ItemRegistry.cpp
ItemLoader.h software healthy BlueFrog/Game/Inventory/ItemLoader.h
ItemLoader.cpp software healthy BlueFrog/Game/Inventory/ItemLoader.cpp
Item.h software healthy BlueFrog/Game/Inventory/Item.h
GameplaySimulation.cpp software healthy BlueFrog/Game/Simulation/GameplaySimulation.cpp
TriggerGameplaySystem.cpp software healthy BlueFrog/Game/Simulation/TriggerGameplaySystem.cpp
EnemyGameplaySystem.h software healthy BlueFrog/Game/Simulation/EnemyGameplaySystem.h
GameplayInput.h software healthy BlueFrog/Game/Simulation/GameplayInput.h
GameplaySceneIds.h software healthy BlueFrog/Game/Simulation/GameplaySceneIds.h
GameplayCameraSystem.h software healthy BlueFrog/Game/Simulation/GameplayCameraSystem.h
AnimationControllerSystem.h software healthy BlueFrog/Game/Simulation/AnimationControllerSystem.h
GameplayArenaBuilder.h software healthy BlueFrog/Game/Simulation/GameplayArenaBuilder.h

Showing first 50 of this kind. Full payload available via the JSON button at the top of the page.

LabelLayerStatusPath
docs software healthy docs
BlueFrog software healthy BlueFrog
Core software healthy BlueFrog/Core
Dxerr software healthy BlueFrog/Core/Dxerr
Game software healthy BlueFrog/Game
Profile software healthy BlueFrog/Game/Profile
Inventory software healthy BlueFrog/Game/Inventory
Simulation software healthy BlueFrog/Game/Simulation
NPC software healthy BlueFrog/Game/NPC
Objectives software healthy BlueFrog/Game/Objectives
Crafting software healthy BlueFrog/Game/Crafting
Quest software healthy BlueFrog/Game/Quest
Interaction software healthy BlueFrog/Game/Interaction
Player software healthy BlueFrog/Game/Player
Combat software healthy BlueFrog/Game/Combat
Hud software healthy BlueFrog/Game/Hud
Skill software healthy BlueFrog/Game/Skill
Engine software healthy BlueFrog/Engine
Physics software healthy BlueFrog/Engine/Physics
Events software healthy BlueFrog/Engine/Events
Camera software healthy BlueFrog/Engine/Camera
Audio software healthy BlueFrog/Engine/Audio
Animation software healthy BlueFrog/Engine/Animation
UI software healthy BlueFrog/Engine/UI
Render software healthy BlueFrog/Engine/Render
Scene software healthy BlueFrog/Engine/Scene
Assets software healthy BlueFrog/Assets
Quests software healthy BlueFrog/Assets/Quests
Items software healthy BlueFrog/Assets/Items
Models software healthy BlueFrog/Assets/Models
Universal software healthy BlueFrog/Assets/Models/Universal
RiggedSimple software healthy BlueFrog/Assets/Models/RiggedSimple
Scenes software healthy BlueFrog/Assets/Scenes
Recipes software healthy BlueFrog/Assets/Recipes
Skills software healthy BlueFrog/Assets/Skills
Prefabs software healthy BlueFrog/Assets/Prefabs

LabelLayerStatusPath
repobility-clone-k6pcjey4 software healthy /tmp/repobility-clone-k6pcjey4

LabelLayerStatusPath
gpu (detected) hardware healthy README.md
For AI agents: Voting guide (TP/FP) MCP manifest Stdio wrapper SARIF Integrate Findings queue Vote TP/FP on findings to calibrate the engine.
For AI agents + API integrations
Email me when this repo regresses
Free. We re-scan periodically; new criticals → your inbox. No signup required for the scan itself.
API access

This page is publicly accessible at: https://repobility.com/scan/ead7b077-cef3-48c0-9ef7-2e47796537ed/

To check status programmatically (no auth required):

curl -s https://repobility.com/api/v1/public/scan/ead7b077-cef3-48c0-9ef7-2e47796537ed/

Important — please don't re-submit the same URL repeatedly. The submission endpoint is idempotent: re-submitting the same git URL returns this same scan_token, not a new one. To re-scan this repo, sign up free and use the dashboard.